ABOUT ME


I'm a young games student with a solid technical background and interest in a variety of game-related topics including: Artificial intelligence, Tools Programming, Audio, Sounds & Music, Game Feel and General Games Development.


Over the last few years, I've developed a strong interest in the field of games and have thoroughly enjoyed working on a number of projects in this field. I've learned how to collaborate and communicate effectively in diverse teams with the same objective of producing high-quality products.


My background and experiences have proved to be a great asset for assisting designers in bringing their visions to life, as well as collaborating with others to gain tools, techniques, and ideas that I can apply to future projects. I constantly try my hardest and strive to make each product better then the last.


SHOWCASE



Opticor

Opticor is an puzzle-platformer, that I help develop during Global Game Jam 2022. The project was using the Unity Engine and I worked with primarily on implementing the audio using FMOD, but also helped with bugfixing, optimizing and cleaning other elements.


The Martian Inspection

The Martian Inspection is an story game, that I help develop during my studies in 2021. The project was using the Unity Engine and I worked with primarily on implementing the audio using FMOD with the project designer, I also helped develop other smaller elements of the game with the rest of the developers as well as general bugfixing.


John The Fisherman

John the Fisherman is a simple puzzle platformer where you as the player attempts to guide John though the dangers to the best fishing spot in town. The project was using C++ in the Simple Render Engine where I worked on key game mechanics and opimizations.

GET IN TOUCH


My email is always open, so you are more then welcome to contact me if you want to discuss something.