MY GAME PROJECTS


I've worked on a variety of game related projects, so here's a list of some of the most interesting ones where I was involved in the development process.


OPTICOR

Global Game Jam 2022

Opticor is an ominous puzzle-platformer, in which you control two characters who must work together in order to reach the enormous tower in the distance.


My primary role in this project was audio programming, which entailed finding and implementing all of the game's music and sound effects. My secondary role was that of a generalist programmer, in which I created the in-game UI, as well as bug fixes and code optimizations.


The game is created using C# in the Unity Engine.


Game is available on Itch.

The Martian Inspection

Student Project 2021

In this first-person story game, you play as a small pacifist Martian agent on a mission to uncover what makes humans inclined to violence. Infiltrate the house belonging to a couple located deep within an American suburbs and scan their items.


My primary role in this project was audio programmer, where I worked closely with the game designer to find and implemented music, sound effects and dialog for the game.


The game is created using C# in the Unity Engine.


Game is available on Itch.

JOHN THE FISHERMAN

Student Project 2020

John the Fisherman is a simple puzzle platformer where you as the player attempts to guide John though the dangers to the best fishing spot in town.


My primary role in this project was implementing and testing one of the key game mechanics of throwing the fishing rood, to make sure that it both feels and works well within the game. My secondary role was general programming and implementing simple features, optimizing and cleaning.


The game is created using C++ in the simple render engine.


The source code for the game is available on github.

Growth

Student Project 2020

Growth is a slow pace strategy and exploration game centered around a mother tree trying to expand v and grow a big forest while trying to avoid the dangers of the world.


My primary role in this project was a general, UI, audio and tool developer, working on some of the central elements of the game as well as making tools for the designers, so they could build complex environments without much technical knowledge.


The game is created using C# in the Unity Engine.


Game is available on Itch.